Traceable Asynchronous Workflows in Video Retrieval with vitrivr-VR
Virtual reality (VR) interfaces allow for entirely new modes of user interaction with systems and interfaces. Much like in physical workspaces, documents, tools, and interfaces can be used, put aside, and used again later. Such asynchronous workflows are a great advantage of virtual environments, as they enable users to perform multiple tasks in an interleaved manner. However, VR interfaces also face new challenges, such as text input without physical keyboards, and the analysis of such asynchronous workflows. In this paper we present the version of vitrivr-VR participating in the Video Browser Showdown (VBS) 2023. We describe the current state of our system, with a focus on improvements in text input methods and logging of asynchronous workflows.