Exploring Mixed Reality Applications for Strategic Assistance in Chess (Master Thesis, Ongoing)
Author
Description
The main contribution of this thesis is the design, implementation and evaluation of a Mixed Reality chess system combining physical and virtual gameplay. Using Apple Vision Pro capabilities, this system enables collaborative and learning environments that combine traditional chess play with new technological features. Further, we develop a concept to recognize board configurations or game states that can be generalized to other board games. This allows the system to capture real time game progression so that physical and virtual components can interact and further taking the system's impact beyond chess. The system consists of the Vision Pro application running as the client and a server architecture running game logic and interactions. By using advanced spatial computing capabilities of the Vision Pro the system delivers an immersive, intuitive user experience.
A further contribution is its modular design allowing for scalability and adaptation to other board games. Flexible architecture shows how future applications in Mixed Reality gaming can be developed.
Lastly the project includes a user study to validate its contributions. The usability of the system, learning environment, and user satisfaction will be assessed in all three gameplay modes. That evaluation should give insight into system impact and suggest improvements.
By overcoming the limitations of current chess systems and adding innovative Mixed Reality features this thesis unites the physical and virtual worlds to provide a new experience for traditional chess while opening up new possibilities for games and education.
Start / End Dates
2025/01/02 - 2025/07/01