Exploring Multimedia Vector Spaces with vitrivr-VR

Authors
Florian Spiess, Luca Rossetto, Heiko Schuldt
Type
Article
Date
2024/1
Appears in
Abstract

Virtual reality (VR) interfaces are becoming more commonplace as the number of capable and affordable devices increases. However, VR user interfaces for common computing tasks often fail to take full advantage of the affordances provided by this immersive interface modality. New interfaces designed for VR must be developed in order to fully explore the possibilities for user interaction.

In this paper, we present vitrivr-VR and the improvements made for its participation in the Video Browser Showdown (VBS) 2024. We describe the current state of vitrivr-VR, with a focus on a novel point cloud browsing interface and improvements made to its text input methods.

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